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Amiga Format CD 30
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Amiga Format AFCD30 (Sep 1998, Issue 114).iso
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-screenplay-
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otherstuff
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quake_add_ons
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mfm
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mfm.txt
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1998-07-01
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4KB
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113 lines
=======================================================================
05/1/97
=======================================================================
NOTE: If you don't have Mission Pack #1, then you will need WinQuake to
properly play this map.
Title : More Furious Madness from the Massed Gadgets
of Auximenies
Filename(s) : pak0.pak (Auximine.bsp), Gadgets.Bat
Author : David Kelvin
Email Address : kelvins@total.net
Description : Single Player level made as a demonstration
map for the Director patch.
Other stuff : derelict.zip (DM), ctfpoint.zip (DM, CTF),
obscured.zip (DM), director.zip and Q wad.
Credits go out to : idsoftware, Ben Morris, Walnut Creek for the
disk space, Blue for da news, Hipnotic, Carl
"General WarT'" Glave for Custents, David
Weiden, Damien, The Lone Gunmen, Steve Fukuda
and Darin McNeil for the Cutscenes.
=======================================================================
Play Information
=======================================================================
Single Player : Yes
Cooperative : No
Deathmatch : No
New Music : No
New Sounds : Yes
New Graphics : Yes
New Quake-C : Be prepared...
=======================================================================
Construction
=======================================================================
Base : Original.
(End portion re-constructed personally.)
Editor(s) used : WorldCraft, Sound Forge, PhotoShop, Notepad.
Build Time : 2 ½ days
Texture Wad used : Q.wad
Compile machine : P133, 32mb RAM
QBSP Time : 90 seconds
Light (-extra) Time : 239 seconds
VIS (-level 4) Time : 204 seconds
Brushes : 1123
Entities : 416
Models : 118
Textures : 79
Known bugs : Okay... Well, depending on how you go about
finishing the level, there's a small chance
the finale sequence won't go "as planned."
90% of the time everything goes fine without
a problem. However, this will not have any
effect on gameplay. It's a matter of timing,
and how hard the Quake engine is working when
the time comes...
If you're uncertain wether the ending went as
"planned," then open the pak0.pak with (Qped)
an un-packing program and read the finale.txt
file for a rundown on what should've happened
at the end.
Or you could just play the map again. This
is what I do when the end doesn't go the way
it should. It's small, so it's no biggie. I
have yet to see it miss the ending twice in a
row :)
=======================================================================
Info (Attention: Map designers...)
=======================================================================
This is a test map I put together to demonstrate all the new entities
from the Director patch. Please do not take this map seriously. It's
not (what I consider) a true SP map. It's small, and actually pretty
wacko at times. I'm only releasing it on its own because it's kind of
funny to play and watch. If you are a map designer and are interested
in using this patch, DO NOT DOWNLOAD this map. Direct yourself to the
Quake-C, Movies section and obtain the file director.zip. Director.zip
not only contains this map, but it's map file as well, all the source
code, extra .wavs, mdls, etc. needed to get the most out of this patch.
=======================================================================
Installation
=======================================================================
Unzip this pak0.pak to your Quake directory with the -d option. Winzip
users have it done automatically. Then double-click on the Gadgets.BAT
file that you will find in your Quake directory. This will start Quake
up with auximine.bsp via the included Director patch.
=======================================================================
Copyright / Permissions
=======================================================================
It's simple:
idsoftware owns the textures, and if you ask me, I will more likely let
you do what you will (publically) with this map.
-= Levelboy =-